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Queen At Arms Crack Unlock Code

Updated: Mar 26, 2020





















































About This Game When a young woman is forced to lead a mad king's army, can she do what it takes to survive? A genre-defying fantasy visual novel. As a young girl, Marcus Cordale was rescued from a violent political coup and taken away from the country of her birth. To protect her identity, she was raised as a boy. On her eighteenth birthday she joins the army of Orthera, in search of her elder brother. But when war breaks out, the Ortheran army is thrown into turmoil, and the young recruit is catapulted through the ranks. Can she step up to lead, and wage a battle against the kingdom that she once called home? A story of political intrigue, love, and war: Navigate a world rife with political intrigue, bloodshed, and uncertainty as a young soldier still seeking her place in the world. Form strong bonds with others to survive. Every choice counts: Player agency is everything, and you can act as you please. But be aware—each time you make a decision, it has the potential to affect everything from battle outcomes to your relationships with other characters. And you may lose a friend or two before the war is over! Prepare for battle: Before major battle sequences, the player has the opportunity to hone many different skills, including swordplay, medicine, and magic. What you take the time to learn can make all the difference in a future skirmish! Relationships with others: The player’s relationships with NPCs are more than just dry statistics—each character has a story to tell and secrets to uncover. Acting in a certain way towards one person may jeopardize or strengthen your relationship with another. 7aa9394dea Title: Queen At ArmsGenre: Adventure, Casual, Indie, RPGDeveloper:Aqualuft GamesPublisher:Aqualuft GamesRelease Date: 3 Feb, 2016 Queen At Arms Crack Unlock Code queen arms denham. queens arms sherborne. queen at arms download. queen naija arm tattoo. queen's arms south kensington. queen city arms. queens arms pattaya. queens arms cheadle. queen city arms new richmond ohio. queens arms barnet. queen fake arm. queen at arms review. queen elizabeth arms elmley castle. queen at arms free download. queen anne arms. queen at arms full download. queen's university arms. queens arms audenshaw. queen at arms characters. queen city arms llc new rich. queen's arms edinburgh. queen arms menu. queen victoria arm garter. queen's arms east garston. queen armchair for sale. the queens arms brighton. queen's arm musket. queen arms brisbane. queens arms breage. queen arms hotel bendigo. queen at arms. queen letizia arms. queen's arms hotel longford tas 7301. queen armchair. queen arms provo. queen at arms walkthrough. queens arms leire. queen arms hotel longford. queen arm tattoo. queen arms hotel. queen arms race. queen college arms. queen size arm knit blanket. queen at arms game. queen's arms birmingham. red queen man at arms. queen college arms tadley. queen's arms pub victoria. queens arms kirkham. queen at arms deluxe edition. queen's arms london. queen at arms romance options. queen of arms brisbane. queens arms bleadon. queens arms clacton. queen of arms maitland. queen arms hotel roma. queens arms bendigo. queens arms gainesville. queen anne arms seattle. queen elizabeth arms bilston. queen at arms deluxe edition free download. queen of arms hotel maitland. queen at arms deluxe edition download. queen arms apartments provo. queen letizia arm workout. queen arms horsforth. queen arms in. queen of arms roma. queen studded armband. queen's arms corton denham. queen arms pub. queen's arms queens gate mews. queen of arms. queen arms apartments. queen street arms. queen anne arms apartments seattle. queen long arm of the law. queen victoria armband. queen city arms llc. queen college arms menu. queen at arms deluxe download. queens arms oxton. queen arm pub gainesville fl. queen arms tadley. queens arms warwick way. queen's arms pitminster. queens arms denton. queens arms taddington. queen's arms victoria. queen armband. queen arms inn charlottetown. queen city arms new richmond oh. queens arms wigan. queen anne armchair This is a very narrow recommendation. This also contains spoilers. A few direct ones, others less so. If I could give it stars, it would be a 2.51\/5. This is a story with a lot to say and for the most part it says it very well. It is concise, without overstaying on any one point or topic. It actually focuses so much on being direct and straightforward that sometimes you might wish it actually spent more time on certain topics. However, despite interesting and diverse characters, relevant, important and simply good topics and overall great quality in story telling, it is severely let down by a lack of main character agency, garish and caricature-styled art, and its price.The good is that, as I said, it tells its story very well and very concisely. There is no lack of understanding of where your character is, what you're doing and why you're doing it. It doesn't muddle its content and its characters are presented in a unique way to complement their uniqueness. Each one is diverse and for the most part present, none of them losing their grounding. Even the most over the top character (Bryce) manages to come off as a real person going through some very real issues. The decision system is made very well and has a good impact on the story. Coming from a history buff and someone who enjoys watching and reading about various historical battles and moments, the battles felt simple but good. There were no crazy decisions leading to a crazy victory but actual logical choices that made sense in the context of their situations. There are a few stretches here and there but the world does just enough of a good job to make them believable. The main character is a very interesting character to me. It is a character I have had no experience with playing or reading about and brought some very interesting points and moments and their inner monologue does a very good job of showing their struggle and insecurity without going overlong or getting repetitive. I never felt like I just wanted to click through to skip the conversation. The relationships with the other characters also develop in a good way, obviously putting more emphasis on the ones you choose to interact with or even romance and, at least for the romance I picked, I felt like their connection was real if a little rushed. Then again, making it through a harrowing campaign to come out the other side of the meatgrinder might have that effect.There are bugs however, or I hope they are bugs because at least they would be excusable. There are moments and certain lines that appear that don't have any connection to the actions you have taken and the current event, almost acting as if you made a different decision. There are also more than a few misspellings or just very cumbersome word choices that stand out.The story is short. Far too short. Especially given the price point. It took me 6.6 hours to do my first play-through with only a minor amount of replaying because I died the first time. It spends next to no time with its set up, instead preferring to reveal most of the background over the duration of the game. That is fine in this case because it's done fairly organically. You get the important information and some side information for good flavor as it is relevant. The problem comes with most, if not all of the setting of the game, being very poorly and inadequately explained. You are a citizen of an allied kingdom, currently fighting for a different king because of an old tradition of allowing your people to learn and train with your allies for everyone's benefit, but the current king is using your people for unjust and fake wars. The current king has also usurped his crown from the previous king who may have been a tyrant but the current king may also be a tyrant and his son may also be a psycopath. The problem with the setting alone is that it is simply just speculation, and this is the directly relevant setting. Things are very poorly explained, especially to or by a character that is supposed to be well aware of these things. To a degree you are supposed to make your own inferences but it's all so muddled that it feels more like trying to guess the color on a piece of paper in an almost pitch black room.While we're on the story, there are many many other issues. There is magic in this game and the game never bothers to explain who its main users are, what kind of training they go through or what its impact on the world is. There is a semi-modern level of technology too (at least by historical standards. I would say a mixture of 1400s and 1900s technology) where you have fairly modern looking troops and fairly lightly armored troops fighting in a medieval style. Gunpowder exists and exploding or shrapnel mines exist but no cannons or guns. There are constructions that hint to a bigger, more advanced world but the game doesn't even bother to gloss over that and promptly blows it up. It doesn't feel grounded in any way. Where the characters are present and real the setting is a mixture of a 6 year old-fantasies and equally well explained. There are many many many such cases. What are the clerics? Why are they clerics? What are the gods, how many are there, why is the important god important? Why do we meet her if we die? Why is she seemingly important but then we get to meet her? And so on.There are also multiple story ideas and threads that the game very boldly pulls up and then immediately drops completely unresolved. No explanation about a major magical ability of the archamges that can literally drain soul essence, or how the clearly possesed crown even came to be or what is happening to it, or how you, the person who spent the entire time proving to yourself that you can lead, actually tried to rule. The game makes you a queen and voila. Happily ever after (in my run) and end of story. The game also brings up current topics like gender identity but brushes it off as "it's all I ever knew so I'm comfortable". That is literally the opposite of gender identity understanding. I love that it made me think about these things but I hate how it went on about it.And finally, the game is $20 too expensive. The art style is bad. Very bad. The non-CG character screens are better quality than the CGs and they are caricatures to the point of being off-putting. If this ever goes on at least 80% sale, it would be worth it. The story is ridiculously short though I understand that there are choices. The problem is, one playthrough was enough to have enough. Ultimately this game is severely let down by a lack of grounding. The characters are good, the story brings very interesting moments and points to the table and it leaves them there to go instead and make fridge drawings.. What a wonderful surprise this game is! Imperfect, sure, but without question one of the best indie visual novels I've played by far.To get to the nitty-gritty: I'm here for story and characters, first and foremost, and Queen at Arms delivers with an exceptional amount of creativity, and a refreshing amount of polish. This is the best handling of gender as a concept I have encountered in any game, addressed within the narrative with a naturality, maturity, and thoughtfulness that are refreshing in the extreme. The characters are fully realized, flawed, believable, relateable, and distinct from one another in personality, voice, and approach; while I have not played all available routes, I am happy to note that not only are the number of options staggering for a small project, with a variety of genders and sexual preferences available, but more relationships than straightforward "romance" are on the table. Relationships take time and many forms, and intimacy is more than physical. Queen at Arms smartly obligates you to choose where to allocate your time and energy both in interacting with your peers, as well as in battle. Some choices might have more optimal results than others, but there's more than one way to win a war, and victory can take many forms. While I feel that the game's greatest strength is in the impressive life breathed into its characters, the story isn't playing a distant second fiddle. I wouldn't say that any plot twists or turns took me by surprise, exactly, but the world is lived-in, the belief systems detailed enough to have divergences and hypocrisies, the magic is grounded and costly, and battles have consequences both political and personal. Nothing happens in this game with a shrug: while the first half of the game's narrative felt (to me) more polished and tight than the second, for the most part it earns its consequences throughout, and even the higher flights the story takes have a solid foundation. The overall writing in Queen at Arms is obviously lovingly crafted work, and the attention and care lavished on it make its strengths shine in a way that I'd argue few visual novels even with higher production values can match.From the nitty-gritty to the nit-picky, then: while the writing is terrific, I was ultimately disappointed in the main player character. With a clear story to tell, the player character is written not as the usual bland cypher with a pliant attitude: Marcus Cordale is, more or less, a set personality. While some others might prefer a more nondescript avatar, I appreciate an established presence, myself-- however, I did become concerned early on that one of Cordale's main identifying traits was painful shyness to the point of muteness. Cordale talks very little, uncomfortably little, their verbal shyness so acute as to be remarked on in nearly every interaction for the first half of the game. This gave rise to growing concern, not because I dislike playing a socially awkward character, but rather that as it became abundantly clear that Cordale is destined for positions of authority and power, I wasn't sure how the transition from excessively shy and silent to commanding would work. It doesn't, frankly. Upon being given a position of command, Cordale's earlier silence falls away almost entirely, without anyone remarking on the change and without any transition. Making the shift in character harsher, Cordale speaks with far more informality and modern diction than is used by any other character in the game; it feels as though Cordale borrows contemporary speech patterns because in contrast to the other characters in the game, they were not established to have a voice of their own. The second half of the story, the plot overall feels murkier and less grounded, but I think that would have been easier to gloss over if the player character had been more consistent, or if their change seemed more intentional. Capping matters off is an incompletely realized PTSD arc that never quite got the emotional or practical purchase it needed to really work, though I nevertheless appreciated the underrepresented effort at establishing the costs of war. Lastly is the most obvious critique, which is simply the lack of polish in the artwork. Sprites are not bad, but they are amateurish, particularly when held against the excellent background art. It's a jarring contrast, with delicate, detailed, and muted landscapes, and flat, unshaded, brightly saturated sprites. The CGs would have been better left out altogether, suffering as they do both from the frequent VN problem of not resembling the character sprites much, and also of being the weakest art in the game. It feels like three separate artists worked in seclusion on the game imagery; nothing quite matches up, and it makes the overall effect seem sour. All told-- this is an excellent game, if imperfect, and I wish I'd bought it sooner. I think I'm a bit happier having caught a sale, but really, sale or not, if you think this might be in your wheelhouse, get it. It almost certainly will be a pleasant surprise.. When one buys a visual novel, it can be a really mixed bag as to the quality, however I really enjoyed the quality of Queen at Arms. While not ground-breaking in its story or details, I did enjoy the writing and the inclusion of timed-events, and failure states varied up the action. Additionally, I liked how they handled some of the battles where you are a commander, and your choices can affect how devastated your soldiers can be. I haven't played through long enough to know whether this will ultimately affect the ending, but it gives me incentive to play again, and make choices to decimate my army to see what happens.For those interested in romances, this game has several to offer of both genders. The biggest complaint I can give is that I would have liked to see more battle scenarios, and a little more time devoted to the romance interests. This is just a personal desire to see more such things, and not really a complaint at the dev.The only other minor complaint I have is that some of the CG art is a little rough, especially when compared to the game's character sprites. The dev might have been going for a specific style in the CGs, but it felt a little out of place.A final sticking point might be the price. At $24.99 (regular listed price), some people might think this is a little high, especially with no demo. While I didn't mind paying that much, I can understand others finding it a sticking point. However, if you are curious as to whether this might be something you want, there is a demo up at itch.iohttp:\/\/aqualuftgames.itch.io\/queen-at-arms. When one buys a visual novel, it can be a really mixed bag as to the quality, however I really enjoyed the quality of Queen at Arms. While not ground-breaking in its story or details, I did enjoy the writing and the inclusion of timed-events, and failure states varied up the action. Additionally, I liked how they handled some of the battles where you are a commander, and your choices can affect how devastated your soldiers can be. I haven't played through long enough to know whether this will ultimately affect the ending, but it gives me incentive to play again, and make choices to decimate my army to see what happens.For those interested in romances, this game has several to offer of both genders. The biggest complaint I can give is that I would have liked to see more battle scenarios, and a little more time devoted to the romance interests. This is just a personal desire to see more such things, and not really a complaint at the dev.The only other minor complaint I have is that some of the CG art is a little rough, especially when compared to the game's character sprites. The dev might have been going for a specific style in the CGs, but it felt a little out of place.A final sticking point might be the price. At $24.99 (regular listed price), some people might think this is a little high, especially with no demo. While I didn't mind paying that much, I can understand others finding it a sticking point. However, if you are curious as to whether this might be something you want, there is a demo up at itch.iohttp:\/\/aqualuftgames.itch.io\/queen-at-arms. I wanted to like this game, I really, really did. I've tried (and failed) twice now to play even one route, but I just can't. I just don't care (at all) about any of the characters. ANY of them. I just can't get into this.. This is a very narrow recommendation. This also contains spoilers. A few direct ones, others less so. If I could give it stars, it would be a 2.51/5. This is a story with a lot to say and for the most part it says it very well. It is concise, without overstaying on any one point or topic. It actually focuses so much on being direct and straightforward that sometimes you might wish it actually spent more time on certain topics. However, despite interesting and diverse characters, relevant, important and simply good topics and overall great quality in story telling, it is severely let down by a lack of main character agency, garish and caricature-styled art, and its price.The good is that, as I said, it tells its story very well and very concisely. There is no lack of understanding of where your character is, what you're doing and why you're doing it. It doesn't muddle its content and its characters are presented in a unique way to complement their uniqueness. Each one is diverse and for the most part present, none of them losing their grounding. Even the most over the top character (Bryce) manages to come off as a real person going through some very real issues. The decision system is made very well and has a good impact on the story. Coming from a history buff and someone who enjoys watching and reading about various historical battles and moments, the battles felt simple but good. There were no crazy decisions leading to a crazy victory but actual logical choices that made sense in the context of their situations. There are a few stretches here and there but the world does just enough of a good job to make them believable. The main character is a very interesting character to me. It is a character I have had no experience with playing or reading about and brought some very interesting points and moments and their inner monologue does a very good job of showing their struggle and insecurity without going overlong or getting repetitive. I never felt like I just wanted to click through to skip the conversation. The relationships with the other characters also develop in a good way, obviously putting more emphasis on the ones you choose to interact with or even romance and, at least for the romance I picked, I felt like their connection was real if a little rushed. Then again, making it through a harrowing campaign to come out the other side of the meatgrinder might have that effect.There are bugs however, or I hope they are bugs because at least they would be excusable. There are moments and certain lines that appear that don't have any connection to the actions you have taken and the current event, almost acting as if you made a different decision. There are also more than a few misspellings or just very cumbersome word choices that stand out.The story is short. Far too short. Especially given the price point. It took me 6.6 hours to do my first play-through with only a minor amount of replaying because I died the first time. It spends next to no time with its set up, instead preferring to reveal most of the background over the duration of the game. That is fine in this case because it's done fairly organically. You get the important information and some side information for good flavor as it is relevant. The problem comes with most, if not all of the setting of the game, being very poorly and inadequately explained. You are a citizen of an allied kingdom, currently fighting for a different king because of an old tradition of allowing your people to learn and train with your allies for everyone's benefit, but the current king is using your people for unjust and fake wars. The current king has also usurped his crown from the previous king who may have been a tyrant but the current king may also be a tyrant and his son may also be a psycopath. The problem with the setting alone is that it is simply just speculation, and this is the directly relevant setting. Things are very poorly explained, especially to or by a character that is supposed to be well aware of these things. To a degree you are supposed to make your own inferences but it's all so muddled that it feels more like trying to guess the color on a piece of paper in an almost pitch black room.While we're on the story, there are many many other issues. There is magic in this game and the game never bothers to explain who its main users are, what kind of training they go through or what its impact on the world is. There is a semi-modern level of technology too (at least by historical standards. I would say a mixture of 1400s and 1900s technology) where you have fairly modern looking troops and fairly lightly armored troops fighting in a medieval style. Gunpowder exists and exploding or shrapnel mines exist but no cannons or guns. There are constructions that hint to a bigger, more advanced world but the game doesn't even bother to gloss over that and promptly blows it up. It doesn't feel grounded in any way. Where the characters are present and real the setting is a mixture of a 6 year old-fantasies and equally well explained. There are many many many such cases. What are the clerics? Why are they clerics? What are the gods, how many are there, why is the important god important? Why do we meet her if we die? Why is she seemingly important but then we get to meet her? And so on.There are also multiple story ideas and threads that the game very boldly pulls up and then immediately drops completely unresolved. No explanation about a major magical ability of the archamges that can literally drain soul essence, or how the clearly possesed crown even came to be or what is happening to it, or how you, the person who spent the entire time proving to yourself that you can lead, actually tried to rule. The game makes you a queen and voila. Happily ever after (in my run) and end of story. The game also brings up current topics like gender identity but brushes it off as "it's all I ever knew so I'm comfortable". That is literally the opposite of gender identity understanding. I love that it made me think about these things but I hate how it went on about it.And finally, the game is $20 too expensive. The art style is bad. Very bad. The non-CG character screens are better quality than the CGs and they are caricatures to the point of being off-putting. If this ever goes on at least 80% sale, it would be worth it. The story is ridiculously short though I understand that there are choices. The problem is, one playthrough was enough to have enough. Ultimately this game is severely let down by a lack of grounding. The characters are good, the story brings very interesting moments and points to the table and it leaves them there to go instead and make fridge drawings.. i absolutely love this game. the character development is amazing. at first you are this shy and timid person but as you go deeper into the story you slowly become more confident and brave which is pretty cool because i feel that there is rarely any main character development while the other characters slowly grow and become a better version of themselves. i really do like how your character is pretending to be a guy because it gives the story and game a bit of a interesting twist and that your not this really girly and typical main female character. i really like all your companions and romance options. currently im trying to romance the prince because he is one of my favourite characters so far. this game was defintely worth the money i paid, i dont regret buying this game at all. i really do reccomend this game to everyone who wants something a bit different from the usual visual novels. Do you like choose your own adventure games? Do you like romancing adorable\/hot people? Do you like leading an entire army and having the wieght of all of their lifes on your shoulder? At least two of those? THEN THIS GAME IS FOR YOU.Ok but guys. This game is amazing. 11\/10 would go back and buy a second copy for full price.So mechanically? Very sound. Its got a\u2665\u2665\u2665\u2665\u2665\u2665ton of save files for you and if you immediately regret a disction just scroll back with your mouse. There's a few timed events were you have to pick what to do in like 20 seconds which feels refreshing cause its still enough time to read all the options and think but not so much time that you don't feel the importance of thinking quickly.The romance options? SUPER SOLID. I've only done 2 of the routes right now but hot diggity damn are they good. They've got girls and guys for you to seduce and they're all like super good???Its got mystery and intrege and your gonna be like 'oh what the what??? What going on???' and then your gonna go 'oh daaaaammmm' No spoilers or nothing but i was very impressed by the writing of this story. And also like you thought this was just a choose your own adventure? NOPE ITS ALSO A CHOOSE YOUR OWN GENDER. Some of the characters are gender locked. And i do mean gender. Not sex. although you do get to choose who you sex.I love this game and i suspect you will too. Definitly worth the price.

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